Energy (New)

When a brigade has made a successful expedition, the owner of the brigade has to spend extra energy collecting the knowledge mementos. The more rewards, the more energy.

If a commander's energy balance is greater than the energy debts of all his brigades, he can launch a new time travel to the past Eras with one of his brigades. Only when the expedition is successful, he needs to pay energy. If his energy balance is not enough to pay for a successful expedition, the involved brigade will carry a debt of energy. The brigade whose debt is not zero will become feeble. All feeble brigades cannot be dismantled or join a new expedition.

Warning

If a brigade is in a state of feeble for 7 days, it will be terminated. Terminated brigades can only be burned to get energy.

How much energy needs to be paid for each successful expedition depends on the base ratio and level ratio. The base ratio is 50%. The level ratio is Max(Brigade Level - 15, 0) * 4%.

Example

If a lv.20 brigade makes a successful expedition and earns $100 USD, the owner need to pay $70 energy.

The owners of brigades can get Energy in two methods.

  • Burning Time Machines and Explorers

    • ⭐ = $5 Energy

    • ⭐⭐ = $10 Energy

    • ⭐⭐⭐ = $20 Energy

    • ⭐⭐⭐⭐ = $160 Energy

    • ⭐⭐⭐⭐⭐ = $500 Energy

  • Purchasing directly.

    • $1 USD = $1 Energy

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